
McLAREN Shadow Forza Rules
1. Competition information
LIVE DATES: October 7th - October 18th 2019
Events begin and end at Midnight UTC
CAR: McLaren Senna
TRACK: Dunsfold
TITLE: McLaren Shadow Challenge
DESCRIPTION: Reach the top of the leaderboards to earn a spot in the McLaren Shadow Project Finals held in the UK.
Details and Registration www.mclaren.com/racing/mclaren+/events-and-competitions/forza-7-shadow-2019/
By participating in this event, you consent to share the event leaderboard information with tournament partners.
All Rivals times must be set with cars void of upgrades and tuning along with the following maximum level of assists:
· Suggested Line = Off
· Braking = ABS Off
· Steering = Normal
· Traction Control = Off
· Stability Control = Off
· Shifting = Automatic
· Damage, Fuel & Tire Wear = Cosmetic
· Rewind = On
· Friction Assist = Off
A Driver is only eligible to participate in the McLaren Shadow Challenge if they have;
An Xbox One system console
Xbox Live Gold Membership
Internet connection
Forza Motorsport 7
EVENT:
• This competition is a Rivals event. Essentially a hot lapping event in the game with leaderboards.
o Players drive the same car, track, weather conditions and try to get the fastest lap time.
o Players can drive as many laps as they wish.
• The Leaderboards have only one entry per unique users, and tracks the fastest ‘clean’ lap
o If a user only has dirty laps, it will record that time
o Dirty laps are automatically placed lower on the leaderboard than all clean laps. So, a dirty lap time of 2:15:00 places lower than a clean lap of 3:00:00
The two fastest eligible drivers will both get to the travel to the McLaren Technology Centre for the Finals of the McLaren Shadow Project in December 2019. Travel and accommodation will be provided.
2. Tournament Format
Participants race in the car, track and conditions set out above and try to record the fastest possible lap time. The two fastest drivers during the period will travel to the McLaren Shadow project semi finals where they’ll compete for a chance to join the McLarens esports team as well as a host of other prizes. See link for further detail (TBC)
2.2 Rivals
2.2.3 Settings
All Rivals times must be set with cars void of upgrades and tuning along with the following maximum level of assists:
· Suggested Line = Off
· Braking = ABS Off
· Steering = Normal
· Traction Control = Off
· Stability Control = Off
· Shifting = Automatic
· Damage, Fuel & Tire Wear = Cosmetic
· Rewind = On
· Friction Assist = Off
3. Driver Eligibility
A “Driver” is any person who is registered through the McLaren Shadow www.mclaren.com/racing/mclaren+/events-and-competitions/forza-7-shadow-2019/ site during the McLaren Shadow Challenge. Drivers must be registered before the end of the Challenge October 18th 2019 in order to record their fastest lap and be eligible to win. Drivers must meet the following requirements in their entirety to be eligible to compete. Drivers who do not meet these requirements will be deemed ineligible and will be removed from the McLaren Shadow Challenge.
Administration reserves the right to investigate Driver information when eligibility is in question. Drivers should be prepared to provide a copy of personal identification or other applicable documents to verify that these requirements are met.
3.1 Age
No Driver shall be considered eligible to participate in any McLaren Shadow-affiliated match before his or her 18th birthday, defined as having lived 18 full years.
3.2 Region & Residency
3.2.1 Resident Defined.
For purposes of this Rule 3.2.1, a Driver is deemed to be a "Resident" of a region if such Driver resides in during the entirety of the time of the qualification process.
3.2.2 Certification of Residency.
All Drivers shall certify their residency upon registration in the McLaren Shadow Challenge. Drivers may be asked for personal Identification to verify their region. For the avoidance of doubt, each Driver consents to the processing and or transfer of any personal identification by McLaren staff for administrative purposes. Each Driver is responsible for ensuring that they meet the residency requirements in this Rule 3.2. It shall be a violation of these rules if a Driver (or his or her parent or guardian) provides false, misleading or incomplete information resulting in the misclassification of such Driver’s residency and region. A violation of this Rule 3.2 by a Driver shall also be deemed a violation of Rule 2, and the disciplinary measures in Article 9 shall apply.
3.2.3 Proof of Residency.
Any Driver over eighteen years of age may prove residency by the provision of documentary evidence sufficient to demonstrate actual residence in the region in which he or she wishes to play. Such documentary evidence may be in the form of one or more examples of:
Government Issued Documentation; A Driver may prove residency by providing copies of Government issued identification (such as, Drivers Licence, Passport, National Identification Cards)
Private Documentation; utility bills (such as gas, water, electricity, cable, or telephone, provided that all show levels of use consistent with actual residency), bank records and statements, tax returns, insurance documents, and employment records.
3.2.4 Losing Residency.
For purposes of this Rule 3.2, a Driver who is considered a Resident for a region will no longer be deemed to be a "Resident" of that region if such Driver has been primarily present in another region for 12 months
3.3 Hardware & Software Requirements
A Driver is only eligible to participate in the McLaren Shadow Challenge if they have;
An Xbox One system console
Xbox Live Gold Membership
Internet connection
Forza Motorsport 7
Xbox controller (Entries via wheels and pedals will also be eligible)
3.4 Employee Participation
Drivers may not be employees or family members of employees of Turn 10 Studios, Microsoft, McLaren or any of their respective affiliates at the start of or at any point during the McLaren Shadow Challenge. “Affiliate” is defined as any person or other entity which own or controls, is under the ownership or control of, or is under common ownership or control with, an Owner. “Control” shall mean the power, through any means, to determine the policies or management of an entity, whether through the power to elect, appoint or approve, directly or indirectly, the directors, officers, managers or trustees of such entity or otherwise.
3.5 Eligibility & Availability
To be eligible drivers must be able to travel and attend the Finals Saturday 7th December - Thursday 12th December. Drivers must hold clean driving licenses to be able to compete in the McLaren Shadow Project Finals.
3.6 Winner contact
Upon being contacted as winner drivers have 72 hours to respond or risk forfeiting their prize
4. Driver Restrictions
4.1 Driver Names
Driver Names may not contain any of the following: Obscene or suggestive language, Corporation, company, sponsor, product, or services names Turn 10 Studios, Microsoft, McLaren Shadow Challenge or any shorthand of the aforementioned McLaren Shadow challenge derivatives that may cause confusion during gameplay.
Administration reserves the right to restrict or change Team and Driver names for any reason.
Sponsorships
Involvement from sponsors that fall into the follow categories is strictly prohibited:
• No alcohol, tobacco, cannabis or firearms
• No gambling websites or casinos that promote free or pay services
• No dating or personals sites
• No adult products or services (Trojan, Viagra, etc.)
• No debt services
• No competitive gaming devices or services (Nintendo, Nintendo DS, PSP, PS3, PS4, etc.)
• Non-Microsoft gaming consoles/platforms or set-top boxes with streaming TV, video, or gaming services
• No online pharmacies
• No religion or religious content
• No political campaigns from candidates or issues
• No adult content such as: excessive or distasteful language, nudity, overt/excessive sexuality images, or racy creative.
• No violence such as: content that depicts decapitation, excessive blood splatter, killing, gore, cruelty, rape, molestation, child abuse, repeated blows or shots inflicted upon people/creatures, violent blows to the head, guns/weapons pointed at head, guns/weapons pointed toward reader/audience, depictions of fatal injuries, people/creatures on fire, etc.
• No defamatory, libelous, slanderous, or unlawful content
• No hate speech or discrimination
• No profanity
• No illegal activity
4.1.1 Changing Gamertags
Drivers who attempt to change Gamertags during an active series may not be able to participate in races. It is important that drivers do not change their gamertags during an active series to avoid loss of points and confusion.
5. Gameplay rules
5.1 Re-host
In a re-hosted race each driver has to choose the same settings as they picked at the start of the original race.
5.2 Illegal Gameplay
As the McLaren Shadow Challenge is a serious racing championship, on track behaviour has to be in line with the sportsman-like behaviour and appropriate clean racing. Therefore, we will punish following behaviour, which may result in immediate forfeit of participation and prizing for a period of 12 months. The violation of race etiquette will be at the sole determination of Turn 10 and McLaren with a valid replay.
• Passing - The responsibility for the decision to pass another car, and to do it safely, rests with the overtaking driver. The overtaken driver should be aware that he/she is being passed and must not impede the pass by “Blocking” (as defined below). A driver who does not watch his/her mirrors or who appears to be blocking another car seeking a pass may be penalized. The act of passing is initiated when the trailing car’s front bumper overlaps with the lead car’s rear bumper. The act of passing is complete when the trailing car’s rear bumper is ahead of the lead car’s front bumper. “NO PASSING” means a pass cannot even be initiated. Any overlap in a NO PASSING area is considered illegal.
• Avoidable Contact - Drivers who cause contact which could be avoided by taking due care and attention during a race will be penalized.
• Punting - The term “punting” is defined as nose to tail (or side-of-the-nose to side-of-the-tail) contact, where the leading car is significantly knocked off of the racing line. Once the trailing car has its front wheel next to the driver of the other vehicle, it is considered that the trailing car has a right to be there, and that the leading driver must leave the trailing driver enough “racing room.” In most cases, “racing room” is defined as “at least three quarters of one car width.” If adequate racing room is left for the trailing car, and there is incidental contact made between the cars, the contact will be considered “side-to-side.”
• Rough Driving - Any driver, deemed by the Marshall displaying rough or unsportsmanlike driving may be penalized. The Marshall shall determine the course of action. If a driver is determined, by the Marshall to be at fault in a collision that sent the other car significantly off the track, he/she may be servery penalized.
• Blocking - A driver may choose to defend his/her racing line so long as it is not considered “Blocking”. “Blocking” is defined as two consecutive line changes to “defend his/her line,” and in doing so, impedes the vehicle that is trying to pass with each of the two consecutive movements. If, in the case of side-to-side contact, one of the two cars leaves the racing surface (involuntarily) then it may still be considered “a racing incident.”
• Right to the Line - The driver in front has the right to choose any line, so long as not to be considered Blocking. The driver attempting to make a pass shall have the right to the line when their front wheel is next to the driver of the other vehicle.
• Race Pace - It is prohibited for any competitor to come to a complete stop on or beside the circuit without good reason or the intention of retiring and leaving the race. It is prohibited for any competitor to willfully drive their car at 60% or less of their usual race pace, either on or off the track during racing conditions. This is commonly referred to as “Sandbagging”.
• Driving the Wrong Way - Driving the wrong way during any race will result in DQ from the event. In extreme circumstances, permission to drive ‘WD’ can be sought from the lobby host and Race Control but must be undertaken in a safe and controlled manner.
• Track Boundaries - The game-defined track limits will be used. If the uncertified lap indicator appears or flashes, this will be considered a breach of track boundaries. This does not apply to situations in which it happens occasionally but as soon as this is your racing line or you get an advantage with doing it, it can be penalized.
Time or alternative penalties will be given to driver who break race etiquette. These time penalties are set as 5 seconds by default but may vary based on the severity of the incident. As per any article in this rulebook, the head marshal will have the final call on the penalty given to the offender.
6. Conduct
6.1 Consequences
If any article in the rulebook is broken a standard formal procedure will take place as punishment. The procedure is as follows.
Warnings (No Penalty applied but discrepancy noted by Adjudication)
• If a driver leaves the track or cuts a corner but this is due to a driver mistake and no advantage is gained, then a warning will be applied. However, these warnings will accumulate. A 5 second penalty will be applied as deemed necessary.
• Warnings may also be applied if the driver is deemed to have broken any rule referenced in section 3 but these rule breaks were not deemed to have been on intentional and no advantage was gained or disadvantage was caused to other drivers.
Amber Strike (5 Second Time Penalty)
• Drivers who break any rules referenced in section 3 and gain a minor advantage or cause a minor disadvantage to another driver will be given a 5 second penalty per incident.
Red Strike (Additional 10 Second Time Penalty)
• Drivers who break any rules referenced in section 3.1.5 and gain a major advantage or cause a major disadvantage to another driver will be given a 10 second penalty per incident.
Black Strike (Disqualification)
• Admins reserve the right to change driver's finishing positions as a penalty if deemed necessary by using any time penalty the Admin sees applicable.
• Drivers who intentionally break any rules referenced in section 3.1.5 and purposely cause themselves or any other driver a disadvantage will be disqualified for the race.
• Drivers who’s conduct is deemed unacceptable will be disqualified from the race.
For example, Warnings are given but not limited to; cutting corners and crashing into an opponent. Strikes can be handed out without warning for purposely crashing into an opponent or purposely breaking race etiquette.
For the Avoidance of doubt, Warnings & Strikes can be given out both during and outside an ongoing match, for example during the adjudication process.
7. Game Media
All game media (screenshots, replays, etc.) must be kept for at least 14 days. Faking or manipulating game media is of course forbidden and will result in severe penalties. Game media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad game media naming. However, if an admin is hindered in their work because of bad game media names then it can be punished for.
7.1 Replays
Every Driver who wants to participate needs to let the game upload their fastest lap time in the rival’s mode.