McLaren Applied Technologies

McLAREN APPLIED TECHNOLOGIES HELPING TO SET THE BENCHMARK IN RACING ESPORTS

Chasing shadow

McLAREN APPLIED TECHNOLOGIES HELPING TO SET THE BENCHMARK IN RACING ESPORTS

Chasing shadow

Competitive gaming has existed since Pong, but under the guise of esports its popularity has exploded over the past five years, and McLaren has established itself at the forefront of racing esports.

In 2017 McLaren set a benchmark as the first Formula 1 team to launch an esports competition. World’s Fastest Gamer identified raw talent in gamers and enabled fans to become participants in a sport considered to be exclusive and inaccessible. It was won by 26-year-old Dutchman Rudy van Buren, who came out on top against 31,000 other entrants from across 78 countries.

This year we’ve launched the next phase of our pioneering esports programme – McLaren Shadow Project. What is it exactly? The clue is in the name. It’s a virtual racing programme that shadows McLaren’s real-world equivalent and is the most diverse and dynamic racing esports competition out there. It will once again see us search for the brightest and the best racing talent from all countries and backgrounds, across all major platforms.

It is a programme that only McLaren could run. We can embed our brand and cars in the biggest and best racing games on the planet and crucially we can leverage the resources of McLaren Applied Technologies to enhance the project further.

Going the extra mile with McLaren Applied Technologies

At its heart, McLaren is a data company, and it uses data to drive decision-making. It is therefore natural for Shadow to adopt this approach. The resources at McLaren Applied Technologies enable us to quantify the human performance element of finals week, which will be held in January. We can draw upon McLaren’s expertise to collect masses of data about how the gamers react and perform, using that to make informed and objective decisions.

Finalists will be put through a series of cognitive and performance tests to demonstrate key attributes, such as engineering know-how and the ability to work within a team. This is in addition to showing the mental and physical strength required to excel as a member of our 2019 esports team line-up, and as someone who will be able to compete against the best teams in the world.

Once we have found our champion, we will introduce them to our ecosystem and our human performance team. This will ensure they are equipped with the optimal fitness and preparation plan for racing in any number of different categories.

Read the full story on how McLaren is setting the benchmark in racing esports here.

Follow us on Twitter and LinkedIn to keep up with the latest news and exciting developments at McLaren Applied Technologies.   

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